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skn-doom-malice.txt
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2000-05-07
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53 lines
Doom skins for QuakeIIIArena
================================================================
Accessory's Name : Malice Skin for Doom Model
Installation directory : quake3/baseq3/
Author : Kneecapt
Email Address : Kneecapt@hotmail.com
Accessory's description :
The skin was based on one of the characters, from a short story I wrote a
few years back for a creative writing exam. The story was about the forces
of good and evil waging war after the apocalypse on the turn of the new
millennium. Since they didn't turn up I thought that I might try and bring
some of them to the Eternal Arena. Malice is based on my ideas for the
trooper/grunt for the side of evil. Some of the more observant of you may
have noticed the two different shoulder pads/arms. This effect was created
by making 2 body .tga's and pointing the skin file to each, so enjoy!
Other info : Nope
Additional Credits to : <id Software, JASC>
================================================================
* Construction *
Base : Doom Red CTF skin
Editor used : Paint Shop Pro 6
Known Bugs : None known
Build/Animation time : 8 Hours
* How to use this accessory *
put the .PK3 in the baseq3 directory
* Copyright / Permissions *
quake3arena is a registered trademark of id Software, Inc.
Anyone can use these for whatever they wish, but if its for a commercial product or a mod
contact me first for permission (and so I can brag to my mates!)
I've tried something that I don't think that anyone has tried yet for this skin (I'm not 100%
sure), but I've included two main body .tgas and created the .skin files to use different parts,
the main reason why I did this is because I wanted the skin to have different shoulder pads and
arms so I could do diferent designs on each. The shoulder pads are adorned with a skull on one
and a pentagram on the other. I wanted to do a tribal tatoo on one arm and a goats head on the
other, but the goats came out looking like a spikey blob with one red eye, so each arm now has
different (butquite similar) tribal (wavy line) tatoos. I applied a shader to the visor after
realising that Id had one on the standard doom skins to give it a funky effect and it came out
quite well, I alsoapplied it to the whole body at one point and it looked good but I obscured a
lot of the detail so I removed it. There is a bot included, which uses xaeros weapon weights,
so he's quite a challenge for whatever skill level you play at!